Apply Image To A Surface

Decals: Applying images to Revit elements Please Note: If you're new to Revit, you may be interested in my ' ' 84 part video tutorial training course. The course is 100% free with no catches or exclusions.
You don't even need to sign-up. Just enjoy the course and drop me line if you found it useful. The In this article we will take a look at Revit’s Decal tool and how it can be used to apply a graphic image to the face of an element. Decals are used to add realism to your rendered scenes. For example, you can add paintings and artwork to the walls of your interior scene. Or you can add images to the “screen” of a TV that you have modelled in Revit.
The Decal tools can be found on “ Insert” menu, in the “ Link” tab. Let’s work through a very simple step-by-step example in order to show you how this all works. First of all let’s create something to apply our decal to. A simple length of wall will do. So let’s say we want to portray a painting on this wall, when we render it.
(Note: Decals only display properly when you render the scene. In any other graphic mode, they appear just as a place holder). Here is a lovely (in my opinion!) piece of art that I would like to hang on the wall, in my rendered scene So let’s go about getting this into Revit and hanging it on the wall! First of all I have to set up a new “Decal Type”. Go into “Decal” and select “Decal Types” from the drop-down menu. Jual unik mygica igrabber nano usb video capture for mac pro. You are now presented with the “Decal Control Panel”.
If (like me) you do not have any decals in your project yet, the panel will be pretty much blank. Go ahead and select the “new” icon from the bottom left of the panel, to “create a new decal” Go ahead a name your new decal. A “profile” for your new decal is created and shown in the list on the left. Setting appear in the right, which let you control a variety of parameters What we need to do now is load in our graphic file.
At the top of the panel, to the right you will see “Image File”. It is currently blank- go ahead and hit the selector button to the right. You are now able to browse your various drives in order to find the image file you wish to use. Notice how you have the choice of a variety of different image file formats. Go ahead and find the image file you want to use and select “Open”.
You will now see the file name listed as well as a thumb nail of the image; in your decal profile. So far so good! In this article we are not going to explore what all the different settings in this panel do- we can save that for another day. Let’s just press on and put the decal in our scene. Select “OK” to exit from the “Decal Types” control panel.
Now go back to the drop-down menu and select “Place Decal”. Upon doing this the menu changes to show you a drop-down selector so you can choose which decal to place. We only have one, so the list is pretty short. Right, here’s where we start having fun! I would suggest being in a 3D view in order to place your decal.
Make use of Section Boxes (or the “Temporary Hide” function) if you need to gain “access” to the inside of a complex 3D model. As you hover over the different faces of your model, you will see the decal place holder follow the cursor. Do not worry about the size of the decal right now. We can easily resize it once we have placed it. When you are happy with the location, just click to place the decal onto the face. You will notice that you can go on to place as many instances of this decal as you like. I’m going to stick with one.
Now I want to make my decal much larger. So I select the decal that I have just placed. I can now either drag the whole decal about (on the same face as it was placed) OR I can change the size of it by dragging on one of the corner grips.
I have dragged the corner of the decal so the image is of a more appropriate size, compared to the wall. I’m afraid this place holder is all you are going to see until you come to render your scene. So let’s do that now. That’s a bit more interesting! Our lovely painting is now hanging on our interior brick wall.

One thing worth noting here is that decal can also be applied to curved surfaces too. The process is exactly the same.
Revit will automatically detect that the plane is curved and it will apply the decal accordingly. There’s no limit to what you can do with decals within a Revit project. They are a really efficient way of adding a lot of additional detail to your scene- ie the controls on a Hi Fi unit, for example. If you are new to Autodesk Revit Architecture and like my teaching style, you may be interested in my free comprehensive Online Beginners' Course. This is a complete FREE 84 part Course. Each Unit is presented as both a written article and a fully narrated video. This course covers all the fundamentals of the software and will give you the skills necessary to both model and detail your design.
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By How you go about mapping an image to a curved surface in Google SketchUp depends on what type you have. With that in mind, curved surfaces fall into two general categories:. Single-direction curves: A cylinder is a classic example of a surface that curves only in one direction.
Apply Image To Curved Surface Sketchup
Multi-direction curves: Terrain objects, saddles, and curtains are all prime examples of surfaces that curve in more than one direction at a time. The “adjacent faces” method If you need to paint an image onto a surface that curves only in a single direction, you can use this technique. Choose View, Hidden Geometry to turn on Hidden Geometry so you can see the individual faces in your model. “Load” your cursor with an imported image. Paint the leftmost sub-face entirely with the image.
Your curved surface is composed of sub-faces. Here’s how to paint the right one:.
Apply Image To A Surface Pro
Hover your loaded cursor over the lower-left corner of the sub-face farthest to the left. Don’t click yet. When the image is oriented in the right direction, click once. Click again on the upper-right corner of the same sub-face.
Use the Paint Bucket tool with the Alt key (Command on a Mac) held down to sample the texture (image) you just placed. With the Paint Bucket tool, click once on the face immediately to the right of the face you painted in Step 3. Keep painting sub-faces until you’re done. Remember to work your way from left to right; skipping a sub-face messes up things.
To fix a problem, just Undo and keep going. The “projected texture” method For painting an image onto a complex curved surface, there’s literally no substitute for this method. Chunks of terrain are good examples of complex curved surfaces. If the curve you’re dealing with is more complicated than a simple extrusion, you need to use this image-mapping technique.
Create a flat surface that lines up with your curved surface. Apply a photo texture to your flat surface and make sure that it’s positioned correctly. Right-click the textured face and choose Texture, Projected. Hold down the Alt key (Command on a Mac) while using the Paint Bucket tool to sample the projected texture. Use the Paint Bucket tool without pressing anything on your keyboard to paint the curved surface with the projected texture. Delete the flat surface that you originally mapped the image to; you don’t need it anymore.
If you’re trying to do this on your own curved surface and things don’t seem to be working, your curved surface is probably part of a group or component. Either explode or double-click to edit the group or component before you do Step 5 and see whether that helps.